Student Response to an Interactive Learning Medium Based on the Game "Who Wants to Be a Millionaire" for the Topic of Redox (Reduction-Oxidation) Reactions

Authors

  • Vika Puji Cahyani Universitas Negeri Makassar
  • Zulqifli Alqadri Universitas Negeri Makassar
  • Nurul Fadiah Universitas Negeri Makassar
  • Nur Isnaeni Universitas Negeri Makassar

DOI:

https://doi.org/10.55927/fjmr.v5i10.231

Keywords:

Media, Interactive, Redox, Response, Student

Abstract

This study was motivated by students’ difficulties in understanding redox reactions, particularly oxidation numbers and electron transfer, and limited internet access at school. To address these challenges, an offline interactive learning tool inspired by “Who Wants to Be a Millionaire” was developed to support practice exercises. This study aimed to analyze student responses to the tool. A descriptive quantitative method was employed, involving 31 eleventh-grade students. Data were collected using a four-point Likert-scale questionnaire. The results showed very positive responses across all indicators: material understanding (95.2%), content and instruction clarity (97.1%), visual appeal and interactivity (95.3%), and technical usability and navigation (98.4%). These findings indicate that the tool is well-received and supports student engagement in practicing redox reaction concepts.

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Published

2026-10-31