Development of “Kanji No Gakuen” as a Roblox-Based Learning Media for N5 Kanji
DOI:
https://doi.org/10.55927/fjmr.v5i8.185Keywords:
Learning Media, Japanese Kanji, N5 Kanji, Roblox, Game-Based LearningAbstract
This study aimed to develop and validate a Roblox-based learning media titled “Kanji No Gakuen” to help Japanese-language education students overcome persistent difficulty in memorizing N5 kanji, particularly kanji related to the theme of time. A Research and Development approach was applied using the Planning, Production, and Evaluation (PPE) model, involving a needs analysis of 107 students and expert validation by a media expert and a material expert using Likert-scaled questionnaires. The developed game integrates kanji vocabulary quizzes, on’yomi/kun’yomi drills, and stroke-order (kakikata) practice. Validation results showed feasibility scores of 90.00% for media and 91.67% for material, both categorized as Highly Feasible.
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